Texture type TETextureTypeD3DShared is not supported by this TouchEngine instance

I’m just trying out the touch/UE5 integration but i can’t get any tox files to load and i see this error

Texture type TETextureTypeD3DShared is not supported by this TouchEngine instance

I opened a brand new UE 5.7.2 project with the TouchEngine plugin 1.7.0 installed

Created a new blueprint using class TouchEngineActor, dragged in my tox files and when i add them to the blueprint properties i get the above error. i tried different tox files, even from the samples provided.
The Touch Engine process is loaded from the latest build 2025.32280

Windows 11

RTX 5090

Ryzen 9 5950x

Hi @sypher

I wasn’t able to reproduce.

  • Can you please share in which RHI your project is configured?
  • Can you confirm the samples project works as expected?
  • Are you using any Environment variable, such as TOUCH_10_BIT_COLOR ?

Best,
Michel

Hi, this is the first error i get when i try and open the sample project

if i click yes, TouchEngineUESamp could not be compiled. Try rebuilding from source manually.

the RHI is directx12

i haven’t set an env variables manually so unless they’ve been added by the installer it should be whatever is standard.

You need dev tools to compile.

and TouchEngine-UE/docs/FAQ.md at UE5.7-Release · TouchDesigner/TouchEngine-UE · GitHub

For more help on that issue, please share the log files.

Best,
Michel

ok i installed visual studio with the components mentioned. required windows sdk. installed windows 11 sdk. still failed. honestly, i’ve never had to install all these tools just to get an unreal project to load. i’ve linked the log file below. can’t really understand why is failing now
log file

How did you get the samples project on your machine?
You didn’t clone with submodules did you?

git clone --branch UE5.7-Release --recurse https://github.com/TouchDesigner/TouchEngine-UE-Samples.git

hmm no i just copied the sample project to my machine and tried to open it.

Your logs point to missing files.

The instructions are documented on Github.

If you download the release zip, they don’t include the plugin. You need to add the plugin to the project.

Otherwise, you clone.

If project does not open, rare but possible, it means that the precompiled binaries need to be recompiled for your machine. You need the Visual Studio dev tools for that.

Best,
Michel