I am on a Mac, Build 2025.32820
I believe this is a bug, but please correct me if I’m mistaken.
alpha render bug.toe (227.9 KB)
I have a Color attribute applied to some geometry using a Lookup Texture POP. When I adjust the alpha value in the associated Ramp TOP (affecting Color(3)), the resulting adjusted transparency is correctly rendered. However, when I adjust Color(3) in a Math POP, no change in the rendered output is effected. I can adjust RGB (as Color(0), Color(1), and Color(2)) in the Math POP, and the colors render as expected. Only the alpha channel fails to have a result.
To verify the data itself, I inserted a POP to DAT after the Math POP. It shows that Color(3) is being updated correctly, whether by adjusting the Ramp TOP, or by adjusting the Math POP. In addition, modifying Color(0), Color(1), and Color(2) in the same Math POP correctly affects the rendered RGB output. Only changes to Color(3) appear to be ignored by the renderer.
I confirm this issue applies to (at least) rendering with the Line MAT and the Phong MAT.
