Compute Particle System v2.0
Hi there, I’ve made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using…
compute particle system v2.0 or 2.1 in asset section gives an error
Compute Shader Compile Results:
ERROR: /ComputeParticles/Particles/glslParticleSystem_compute:90: ‘texel offset’ : argument must be compile-time constant
ERROR: 1 compilation errors. No code generated
I wish I could fix it, but I too rubbish at GLSL, I did try.
UPDATE
Ok code makes no errors now, but still nothing to see, does not render anything