Hey guys, got a few questions about the Time Machine TOP that I am hoping somebody can help me with.
The doc says it retrieves images based on Black and White values, essentially monochrome. How is this b&w value calculated? Does alpha effect this calculation?
If my input is 8 bit monochrome, does that mean I can only address 256 images? Can I address more images if I use 16bit or 32 bit?
Are there blending between layers? If so, how is the blending calculated?
The B&W images are not calculated. You provide the image. You also feed it a 3D Texture as input which is a series of N images, so N is the number of images it addresses. You can use 16-bit monochrome images, but it will only be useful if your 3D texture has over 100 slices. It does do blending between slices. I hope that helps.