Is there an easy way to enable/disable an individual light, other than using the dimmer? The cook switch on Light COMPs doesn’t do it. It would be something analogous to the “Render” parameter on Geo COMPs which you can bind with expressions/exports.
I haven’t had success with the light comp itself, but the render TOP itself can be constrained to only use a specified set of target lights.
True. There are alternate ways to do it, but that can get messy if you have multiple render passes and so on. You would need to have something that looks for lights and dynamically manages the list of active ones and then refer to that list from all the applicable Render / RenderPass TOPs, which would get complex and messy.