I was revisiting an old project of mine (from 3–4 years ago) and came across something I’m not sure is a mistake on my part or a possible bug.
In the Common page of TOP operators, under the Pixel Format tab, shouldn’t there be options for 16- and 32-bit float RGB formats?
Honestly, not sure if I mistakenly added it back then, or if I just copied the parameters from an older TOP operator.
GPUs don’t actually support storing 3-channel formats, it always took up the memory of 4-channel formats. So we removed those options since they didn’t actually offer any benefit in terms of memory usage.
Files that used the RGB formats should auto-convert to using the respective RGBA formats when loaded in the newer versions
Oh i see, thanks @malcolm.
It was a custom component of mine and I hadn’t updated it to reflect those changes