I’m at a loss to why this is happening and I can’t seem to recreate the problem. My project has an analyse top to get the average brightness of my scene. It then gets sent into a TOP to CHOP so I can use the value of the average brightness in a script (simplified set up attatched). The analyse TOP is only one pixel big so I don’t see why this is happening but for some reason in my main project the TOP to CHOP is using a lot of cpu power (10ms cook time) however I set it up. I’ve tried changing the pixel format, detatching it from my main network to only analyse a noise TOP yet still it runs really slow.
I recreated a simplified network and it runs quickly but in a big network it doesn’t?
I’m sorry if this isn’t explained well but I don’t want to atatch my main project. Thanks for any help.
topChopTest.toe (4.9 KB)
A long TOP To CHOP usually occurs if it’s waiting for the GPU to finish it’s work, so it can complete the download. Since you are already using ‘Next Frame’ as the download type, this likely means the GPU is running behind what the file is trying to run at, so it’s reaching the point where it needs the download results before they are ready.
Thanks for the reply. If I’m understanding correctly this means that the load on my gpu is too high? So would the fix be to decrease the load on the gpu?
Yes, that’s correct.
Ok thanks so much. Really good info to have going forward