I am wondering about the possibilities of using touchdesigners real time capabilities and trying to bring them into unreal engine4. I am not really sure if there is possible or anyone has been experimenting with getting these programs to communicate.
There are ways of using spout to bring in screens from one to the other, am wondering if this could work also for parameters into the blueprint system of unreal.
An example I am working on is using arduino sensor data into touch to create a real time hud to be overlayed with the unreal game. The next step would be to bring those values into unreal to drive data the hud is referring to.
These two programs seem to want to work together cross platform and if anyone has insight into how to go about this thoughts would be greatly appreciated
I would advise looking into finding a plugin for Unreal which can handle OSC.
For instance for Unity I bought this plugin UniOSC in the past and I’ve built multiple installations with TouchDesigner&Unity with it.
And if you find a nice working osc plugin, I’d appreciate it if you post it here!
you will need to use microsoft visual studio to compile. There is also a good lynda tutorial series that talks about osc in both unreal and touch designer called TouchDesigner & Unreal: Interactive Controllers. I am starting with this.
I am not entirely sure how the two would communicate through osc at the moment but this should be a good jumping off point