Touch slows to a crawl every 1-2 minutes

Hello,

I recently upgraded to Windows 7 from XP and I noticed Touch gets really slow about every 1-2 minutes and lasts for 10 seconds or so. My scenes are fairly light, usually around 20-28 ms. When the lag hits, they jump to about 290 ms. The Performance Monitor only shows the “misc/waiting for frame to render” entry as contributing to the slowness so maybe its a driver issue. I am using nVidia driver 280.26 with Windows 7 SP1 on a Mac Book Pro. If any one has seen this error or knows what I could try to fix it, I’d love to hear it.

Thanks,
Jacob

Here is one of the networks that is getting the slowness. Don’t think there is anything crazy going on. I installed a GPU monitor and it looks like the GPU load is dropping to 0 and there is no spike in memory so I’m not sure what’s going on. No CPU or RAM spikes either, just a major jump in frame render times in Touch.
blinkNBounce.toe (51 KB)

Tried a few more things and I think I’ve narrowed it down. I down graded my drivers and updated them to the latest beta and I still have the same issue. So it may not be the driver, per se. I deleted some nodes and notice the issue went away when I deleted the feedback node.

Here is an example that slows me down. Just a spinning torus with some feed back. I can work around this, but feedback is really important and it would be great if I could get it to work properly.

Thanks,
Jacob
feedbackTest.toe (12.7 KB)