Hi,
I’m working on a geometry shader for converting models into voxels. Basically it should convert each triangle into a little cube (12 triangles).
In geometry shader I have current world coords (passed from vertex shader), so I can build 12 triangles in the proper place, but then TDWorldToProj() function is missing for easy conversion to final gl_Position.
On the wiki there’s no information about any TD functions available for geometry shaders derivative.ca/wiki099/index … _Functions
Why functions like TDWorldToProj() are not available in geometry shaders?