TouchEngine For UE 5.2 - Problem with TDAbleton Package

I want to connect Ableton to Unreal Engine through TouchEngine.

In touch designer connection is working without any problem. But when I use this tox inside the TouchEngine the connection to ableton is not working.

I updated the UESAample_CHOP_01_Read blueprint to read every parameter from the tdAbletonPackage node. This is the output from the console

LogTouchEngine: Error: TEEventFrameDidFinish[EStaticInit(48508)] for frame `153`:  StartTime: 545000  TimeScale: 60000    EndTime: 546000  TimeScale: 60000 => TEResultComponentErrors (`There were errors in the component`)
LogBlueprintUserMessages: [BP_TE_UESample05_CHOP_Read_C_1] TouchEngine CHOP Data
Channel `connected` [0.0]
Channel `Help` [0.0]
Channel `Connect` [1.0]
Channel `Abletonliveinstall` [0.0]
Channel `Version` [0.0]
Channel `Abletonlivebuild` [0.0]
Channel `Listenonly` [0.0]
Channel `Installtdableton` [0.0]
Channel `Toxsavebuild` [2022.0]
Channel `Duplicatenames` [1.0]
Channel `Preferencesfolder` [0.0]
Channel `Nodeerrorondisconnect` [1.0]
Channel `Abletonbroadcast` [1.0]
Channel `Remotescriptfolder` [0.0]
Channel `Install` [0.0]
Channel `Inport` [58811.0]
Channel `Abletonaddress` [192.0]
Channel `Updateabletoncompsheader` [0.0]
Channel `Updateabletoncomps` [0.0]
Channel `Abletonport` [58888.0]
Channel `Logging` [0.0]
Channel `Maxport` [51111.0]
Channel `Abletonsendtimedata` [1.0]
Channel `Openlogfile` [0.0]
Channel `Logtdadebugmsgs` [0.0]
Channel `Abletonlogfile` [0.0]
Channel `Miscellaneous` [0.0]
Channel `Opendemofolder` [0.0]
Channel `Openconsole` [0.0]
Channel `Ping` [0.0]
Channel `Autostartlive` [0.0]
Channel `Autostartliveset` [0.0]
Channel `Startonload` [0.0]
Channel `Start` [0.0]

The ableton ip adress and all the ports are correct.

Mmm… Will have to look into it but that’s a very specific use case and that will have to be slow going.

As a first tip I’d say make sure your firewalls are down for those apps.

As another test case, did you get the link working between Ableton and an Engine COMP in a running TouchDesigner ? This is pretty much the TouchEngine running but in a TouchDesigner host.

Why are you not sending from Ableton directly to Unreal or from a running TouchDesigner to Unreal ? Using OSC.

Thanks for a reply!
I checked the Engine COMP and indeed the link is not working there either.

Its just easier and faster to setup through TouchEngine

Let’s figure out first in the other topic what is going wrong in the Engine COMP and get back here to solve the issue, if any, in the TouchEngine for Unreal plugin.

For the time being if someone will stumble upon similar project to use ableton in Unreal. The new plugin for unreal was released that makes it possible to receive OSC signals in Editor fairly easily. So for now I do Ableton → TDAbleton in full TD instance → CHOP OSC out → binding the signal in Unreal Virtual Production plugin.

https://www.youtube.com/watch?v=uG7woNFU_gc