I want to connect Ableton to Unreal Engine through TouchEngine.
In touch designer connection is working without any problem. But when I use this tox inside the TouchEngine the connection to ableton is not working.
I updated the UESAample_CHOP_01_Read blueprint to read every parameter from the tdAbletonPackage node. This is the output from the console
LogTouchEngine: Error: TEEventFrameDidFinish[EStaticInit(48508)] for frame `153`: StartTime: 545000 TimeScale: 60000 EndTime: 546000 TimeScale: 60000 => TEResultComponentErrors (`There were errors in the component`)
LogBlueprintUserMessages: [BP_TE_UESample05_CHOP_Read_C_1] TouchEngine CHOP Data
Channel `connected` [0.0]
Channel `Help` [0.0]
Channel `Connect` [1.0]
Channel `Abletonliveinstall` [0.0]
Channel `Version` [0.0]
Channel `Abletonlivebuild` [0.0]
Channel `Listenonly` [0.0]
Channel `Installtdableton` [0.0]
Channel `Toxsavebuild` [2022.0]
Channel `Duplicatenames` [1.0]
Channel `Preferencesfolder` [0.0]
Channel `Nodeerrorondisconnect` [1.0]
Channel `Abletonbroadcast` [1.0]
Channel `Remotescriptfolder` [0.0]
Channel `Install` [0.0]
Channel `Inport` [58811.0]
Channel `Abletonaddress` [192.0]
Channel `Updateabletoncompsheader` [0.0]
Channel `Updateabletoncomps` [0.0]
Channel `Abletonport` [58888.0]
Channel `Logging` [0.0]
Channel `Maxport` [51111.0]
Channel `Abletonsendtimedata` [1.0]
Channel `Openlogfile` [0.0]
Channel `Logtdadebugmsgs` [0.0]
Channel `Abletonlogfile` [0.0]
Channel `Miscellaneous` [0.0]
Channel `Opendemofolder` [0.0]
Channel `Openconsole` [0.0]
Channel `Ping` [0.0]
Channel `Autostartlive` [0.0]
Channel `Autostartliveset` [0.0]
Channel `Startonload` [0.0]
Channel `Start` [0.0]
The ableton ip adress and all the ports are correct.