Hi there,
I just wanted to check if what I’m experiencing with parameters is expected behavior / limitation / bug.
This can be tested using the ‘UESample_Niagara_01’ example in the samples project.
For me at least, changing any parameters in the TouchEngine section of the UI causes the Niagara system to break/reset. Running the Niagara debugger, if for example I click the ‘Help’ parameter once the particle banana is active, the number of Emitters goes from 1 to 0 and all particles disappear. I can bring it back by reactivating the ‘NS Touch Engine Niagara’ actor component and setting the rendering to be enabled again (or reloading the tox works too as it calls the same set of nodes in the example ‘On Tox Loaded’) but this seems like it might be quite expensive if parameters are being changed frequently :
Is this expected with a Niagara system component being fed from a TE component? Or should parameter changes not affect the system like this?
Thanks,
Adam
.