TouchEngine UE x Spout / Render Targets

Hello! i just wanted to post about this topic here in case anyone has found any workarounds, or we can get some collective insight from the team around a solution for TouchEngine.

I was playing around with the Niagara 2 example, and noticed you could load certain textures from within UE into the “input” in the tox section on the BP.

however, not all texture files worked.

and one thing i tried to do right away was to create a spout input using Spout out TOP from TD, into Offworld Lives Spout receiver, which did not generate any results.
screenshots show successful Render Target input feeding in from TD to UE, which i’ve used previously not only as texture maps, but even as sample texture inputs from within Niagara.

wondering if anyone else has tried anything to this degree.


Hi @freestylemovement

There is an example .tox in the folder with spout… UESample_Niagara_03_Spout.
You just have to replace the asset of UESample_Niagara_02 by this one and reload.

There is also a .toe file SpoutToNiagaraPlayground.toe which is plug n play.

If you have issues with Offworld Lives Spout, you’d have to reach out to them. If using Offworld Lives Spout does imply changing the Niagara blueprint, then you will have to look into it yourself or with an Unreal Engine developer.

There is little reason to my knowledge that you’d have anything to change other than issues caused by different texture format.

Using a Render Target is shown in the samples.

Best,
Michel