TOX not working as expected in some projects

Hi Everyone!
I modifed a midi mapper TOX base from Patreon that was intended for Novation Launch Control XL 2 and modified it for my Launch Control XL 3.
I dragged it to my pallet and from there I drag it into other projects.

However the strange thing is if if I put it into projects, sometimes it is working as expected and sometimes it is messed up, and I am having troubles with two logic chops that now behave completely different. (I can’t get a trigger signal from the buttons, it still behaves as toggle on/off).

I tried also to fix it by paying attention not to have the same names inside (logic1 for example) the base and outside the base but that didn’t help either.

Any idea how I could debug or prevent this from happening?
I would upload the project file but since it is something I have from patreon I’m afraid the original creator would be happy if I upload it here.

Best,
Ray

ok, I made a bit of progress with the help of these two threads:

Logic CHOP not working properly (On Value Change)

Movie File In dropped frames

It seems I’m loosing frames and that’s why I can’t see the trigger impulse, from what I understood. Putting a trail after the logic CHOP clearly shows that there is a trigger bang.

How can I avoid loosing frames? I’m using a HAP movie file…
Is this a CPU issue? Since it happens in bigger project I assume that’s what’s the case, right?

Best, Ray

Hi @ray12

The Logic CHOP is timesliced meaning in the a case of skipping frames, the potentially missed data is still present in the Logic CHOP, now as multi sample data - so it depends a bit how you use the data from the Logic CHOP after.

Would you be able to share the tox and also mention the build you are running this with?

cheers
Markus