I’m creating a system that records parameter changes performed in real-time. For simplified demonstration purposes, I have 3 sliders and absolute second*.1 merged into a Trail CHOP (set to grow length), which I’ve scripted to record and save out as a .bclip.
So I have a specific timing and all the actions my sliders took during the trail’s recording window, saved as a .bclip. I drag this .bclip back into Touch and want to replay it exactly as it was recorded.
I’m using a Lookup CHOP with the recorded trail in the Lookup Table Input, and currently an LFO (set to ramp) in the Index Input. I’m using an Info CHOP on the trail to get the length and sample rate, dividing those channels respectively, then setting the quotient as the amplitude of the LFO ramp and as the from range maximum when normalizing the LFO with a subsequent Math CHOP. This is working to drive the lookup, but the timing is off. I’m not sure what to set the frequency of the LFO to, as 1 Hz or even 0.1 Hz seems to be too fast.
I think I’m missing something critical yet simple about how to play back this trail at the original time. I’m assuming another time-related CHOP is better suited over the LFO.
This system is my solution to recording long manual performances in TD as CHOP data, so that I can go back to any happy accident and re-render at different dimensions / resolutions. I currently spend countless hours attempting to recreate performances (and never quite repeating them the way I liked), wishing I had a wider resolution or deeper bitrate than the original take. Any advice, alternatives, or differing perspectives would be immensely appreciated.
Replay_Test_211010.1.toe (21.9 KB)