Trail POP GPU mem stuck

TD2025.30060

I’ve set too high of a trail length to almost crashing my PC. However I was able to undo it but GPU mem seems to be stuck even after resetting the operator and pulsing Clean Up GPU Memory.
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This is actually easy to replicate, just set the trail length to a higher number than default, then set it to something lower → GPU mem is always stuck on the highest, regardless of resetting.

Deleting the operator cleans it up nicely.

Hey @function.store

Thanks for the report.

It does seem like there is an issue with freeing memory even on small trail length indeed.

I’ve logged this to be looked into.

Best,
Michel

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This will be fixed in the next build we release.

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