I searched a bit on the forum but I believe no one has made a post on this so far, feel free to update me/close this post if someone else reported this.
I was experimenting a very basic TrailPOP setup with a custom pointcloud from my previous post and started noticing how compiutationally intensive the trail lenght can be.
This normally wouldn’t be an issue, just revert the changes back to the previous values, except that doing so/using the reset parameter of the TrailPOP actually doesn’t clear up space on your system.
For my testing scenario I simply chose to use a PointGeneratorPOP with only the highlited parameters modified from the default one (check first picture), the only thing that will change from my original scenario is that I will have to exaggerate the trail lenght by quite a lot compared to when I had my custom .ply, everyting else applies in the same way.
Here’s every case scenario I tested/I can recall of:
Starting point, TrailPOP is not connected nor does it have any custom values:
TrailPOP is added in the node flow but it has default parameters:
Trail Length has now been increased to 32 seconds:
Here is what happens when we bring down the Trail Length back to 1 second
Solutions tested so far:
Toggle Off and back On the “Active” parameter inside the TrailPOP - Doesn’t solve it
Pressing the “Reset” button parameter inside the TrailPOP - Doesn’t solve it
Toggling On and Off the new “Bypass” parameter under the “Common” tab for POPs - Doesn’t solve it
Toggling On and Off the ““old”” bypass button present on the node itself - Doesn’t solve it
Disconnecting the node’s only input and reconnecting it - Doesn’t solve it
Ctrl + X followed by an immediate Ctrl + V - Only case that has solved it
Again, all of this was tested further down the rabbit hole only because I didn’t see any forum posts, if it has already been discussed I’ll close/delete the post myself.