Transform POP in transform geometry mode doesn't transform vertex Normals

I would expect it to do so(:

Hello @josefpelz

Are you using a weight attribute, or mapping the rotation parameters to a point attribute to rotate the normals? Vertex‑attribute transforms have not been fully implemented yet for these cases. This should be fixed in an upcoming build we release.

Ah, no, but I used an Xform Matrix

I can see the issue now. It hasn’t been fixed yet, but we’ll look into it. Thanks.

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It will be fixed in the next Transform POP update we release.