Is there a reason why the Transform SOP is so extremely slow in comparison to simple transformations with the Geometry COMP?
I understand that the operating in “object space” is more expensive, but 60K triangles only rotated will drop the framerate dramatically. Even a Noise SOP is faster…
TransformSOP happens on the CPU, so every single point needs to be touched, one after another as a CPU can only do sequential operations.
The Transform from a GeoCOMP happens on the GPU instead. A GPU ca run many things in paralel, for example transforming points. If you suddenly can do 7000 operations at the same time this makes a huge difference.
Ok, understood. I was just surprised, that a “complex” SOP like Noise is faster than a simple Transform SOP… Thanks!