I don’t completely understand the steps/processes a video card goes through when rendering stuff in TD
I read on here somewhere about how you should move geometry objects instead of sops because it took less processing power. What I’m wondering is how this relates to using the camera to create movement instead of the actual objects (or moving them as little as possible). Is it better to have an object that you are creating or transforming in real time remain stationary while moving the camera away from it?
I’m also wondering exactly why it makes a difference again as far as geometry objects vs. sop transformation. I’m messing around with some different tunnel like effects based on a grid system and feel like there are a lot of different ways I could go about creating the perception of movement.