Triplanar example?

Hey Gang

Has anyone made an example of how to use the triplanar texture map POP results in the traditional way it is used ( falloffs based on angle away from the three planes?). I think i know the jist of how, just figured I’d see if one of the whizzes had set anything up already! If I end up doing it I’ll post here!

P

Hey Peter,

Sadly haven’t yet added it to the POPs learning page or in the example files, it’s in the works! But you can look into the following tox to see how to use it.

triplanarSnippets.tox (12.8 KB)

But yeah, it is exactly what you’re thinking, a blending of three texture coordinates based on the three planes, weighted by the normal at each point. You use the Texture Map POP to generate the three sets of texture coordinates. And then in a MAT, you can use it to do mapping via the triplanar method.

Varad