I can’t tell whether these issues are all related, so I’m just creating one issue initially. If it turns out that there’s several things going on then I’d be happy to make a few separate threads to make it easier to assist in an organized fashion.
I have a show coming up (sat) and I’m running into a few issues
- Although I’m using the scene changer it appears that effects other than the one currently being shown are using up resources (cpu,gpu time)
- stranger still the main offender appears to be the IN top from the optical flow in the palette. Which seems like it shouldn’t really be using much cpu/gpu time at all.
- there also seems to be a problem elsewhere in the network where a feedback TOP texture buffer seems to be auto clearing itself when it shouldn’t but only when it seems like the system is under heavy load (videos here 2023-03-21 17-51-02.mkv - Google Drive, 2023-03-21 17-50-24.mkv - Google Drive, 2023-03-21 17-51-49.mkv - Google Drive)
What I’m concerned about is that there’s something going wrong with the scene changer making it so that too many resources from undisplayed scenes are getting used. Each regular issue from the optical flow isn’t significant on it’s own, but with 5 scenes together it seems to cause enough strain on the system that the feedback buffer is getting cleared. That’s the way I see these things relating to each other, but I’m not super sure whether this is a mac os touch designer bug or a problem with something else.
I’m happy to share the network with the developer team if that will help. I’ll also attach a performance monitor dialog output here.