What are some reasons that could cause a TOP to CHOP chop to have significantly higher cook time in one project over another with identical settings?
Trying to “top2chop” a 64*1 32bit float mono texture and getting a cook time of over 10ms in one of my sessions vs 0.07ms in a simultaneously running session using only a noise TOP and TOP to CHOP chop.
Kind of scratching my head on this one. I’m
EDIT: I’m working in the latest experimental build so afaik this could also be a bug. Smells kinda buggy. Adding channels in the parameters seems to actually decrease cook times.