We’ve created a tutorial on how to rig a character in Blender, export it to fbx and connecting the mesh to a KinectChop in Touchdesigner.
Enjoy!
We’ve created a tutorial on how to rig a character in Blender, export it to fbx and connecting the mesh to a KinectChop in Touchdesigner.
Enjoy!
it’s so cool thx!
We’ve recently recorded another tutorial, same steps but a different model: a robot mixamo ish character. This involves a different process, especially around the weight painting.
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I did follow step!
Couldn’t really make it out…(for me…)
… but your video really really helps me to understand how it work!
Thanks!