Tutorial - Blender rig to Touchdesigner Kinect

We’ve created a tutorial on how to rig a character in Blender, export it to fbx and connecting the mesh to a KinectChop in Touchdesigner.


it’s so cool thx!

We’ve recently recorded another tutorial, same steps but a different model: a robot mixamo ish character. This involves a different process, especially around the weight painting.

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the video link gives 404 Not Found

Thanks for reporting this - it’s fixed now.

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