@jteio we’ll discuss this - my initial suspicion is that it may hit performance for both UE and TouchEngine to be drawing to screen for both - but I see the potential use for it…
you’re right, I’m referring to Engine COMP ‘Allow UI’ param
Would be really cool and save some tedious UI building in Unreal.
Understandable that it might have a performance hit, I’m also curious in this case to try running UE with headless rendering, and passing the camera buffers/textures to TE for processing and output to screens. (although I’ve just discovered Direct Display Out TOP which may make this viable)