Has anyone researched or played around with the ability to connect TD and Unity so that a render output from Unity could pipe into touch using the new Direct X sharing functions?
I have completely zero knowledge of Unity, but was wondering about this workflow to harness some of the built in rendering power of Unity.
Just curious if anyone with Unity experience knows how hackable the render pipeline is and if it’s possible to write to a shared texture and grab it in touch with the Direct X IN TOP…