I’m using displace GLSL shader to displace the plane.

Can i get the access to this geometry after the shader was applied?

I want to copy the box to every displaced vertex of the plane that was displaced.

no, you have to move the boxes in the same vertex shader. but you could also try creating the boxes in the geometry shader.

Thanks!

Can you explain me one moment, there is GLSL version 1.2 in the GLSL node and also there is Geometry shader which is supported in OpenGL 3.2. How can geometry shader work with GLSL 1.2 ?

There are lots of GLSL features that are ‘core’ in higher version of of GLSL, but are still available through extensions in 1.2.

If you supply a geometry shader then I will autotmatically prepend

`#extension GL_EXT_geometry_shader4 : enable`