I saw the post about integrating Houdini Engine and it reminded me of an idea to improve SOPs, so here it is in it’s own thread.
I wonder if there is a way for us to start a user library of “uSOPs” which would be a collection of GLSL shaders, python scripts, etc. that perform specific actions currently unavailable in SOPs. Would this get us closer to that Houdini/Grasshopper type geometry manipulation that we crave? Or is it really only possible with SOPs that are hard-coded into TD?
Perhaps it would be easier for Derivative to convert uSOPs into built-in SOPs as opposed to coming up with new SOPs from scratch.