Using 360 kinect, OSCeleton into Touch

Hi there,
I am new to the forum and Touch Designer. I am trying to use the 360 kinect with Touch Designer via Osceleton but am having a lot of problems.
OSCeleton installed correctly and was able to run one of the provided examples within Processing.
I thought it would be as simple as opening and “OSC In” CHOP and setting to the right port but only a small amount of data comes in.

user/11
user/12
user/13
joint1
joint2

However when I open an “OSC In” DAT then most of the information from OSCeleton makes its way in. There is a scrolling stream of Data and when I paused to see what the stream is, it usually gave the x, y, z co-ordinates for maybe 15 joints.
Is there something obvious that I am doing wrong with regards the “OSC In” CHOP.
Any help given would be much appreciated.
Thanking you
Paul

Certain types of data must be received by an OSC dat not a OSC chop (ie string data), but you can take the data from the dat and convert it to chop channels using scripting and a datto chop. I don’t really have time to explain further or post a better example but here is a component that is used in an AbletonSync project that takes some data from an OSC dat and turns it into chop channels.

I imagine it could be modified for your purposes.

cheers
Keith
clips_Track1.tox (1.14 KB)

Cheers Keith,
I now know what I am doing for my Tuesday, :slight_smile: