Using a switch to change to change the instance textures of a Geo, is this even possible?

honestly I’m just bad at this kinda thing.

I have two components that have shapes i’m using as instance textures in them but need a way to swap between two different sets. essentially I want the text in the instance textures parameter of the Geo to read either textures1/tex* or textures2/tex* in a way that can be controlled via a chop. Is this possible? I feel like i’ve never been able to change a reference on the fly like that but it seems like it should be. I tried doing it with DATs but got nowhere. Very grateful for any input! demo image below.

afaik you cant switch that string , but you can add both sets of images via textures*/tex* and then offset your texture index CHOP channel. I think you just need to add the amount of images in textures1 if you want to display textures2