honestly I’m just bad at this kinda thing.
I have two components that have shapes i’m using as instance textures in them but need a way to swap between two different sets. essentially I want the text in the instance textures parameter of the Geo to read either textures1/tex* or textures2/tex* in a way that can be controlled via a chop. Is this possible? I feel like i’ve never been able to change a reference on the fly like that but it seems like it should be. I tried doing it with DATs but got nowhere. Very grateful for any input! demo image below.