Using 'Field POP' to change x / y pos of various transform POPs instead of particles?

Hi - I have a project with a load of images turned into POPs so they are individual tiles (this was originally a TOP image i have chopped up into tiles).

I want to use a field POP or similar attached to an input (mouse or hand tracking) to sweep across the group of tiles and have ones inside the field moved.

Currently the tiles are all in individual Transform TOPs as that was how i pieced them all back together and in my mind allows me to individually adjust x / y pos or rotation of each of them individually.

Im just not sure how to go about doing that - ive seen various tutorials showing how Field POP can be used to affect particles ‘p’ position but all my tiles i want to affect as whole tiles and not particles

You can see the collection of tiles on the right being rotated all together. Id like to be able to affect them based on a field to adjust either x / y pos or rotation individually wherever the field interacts.

hope that makes sense - thanks

Is it possible to define each tile as its own point somehow and then group them all together or something like that?

Hello @retone

You can drive this by using a field to influence a set of points, then generate tiles from those points and transfer the transform data onto the tiles. A Transform POP can map its transform parameters directly from point attributes, giving you fine‑grained control. By pushing more detail into the input attributes, you gain much more flexibility over how each tile is transformed.

TileTransforms.toe (8.4 KB)

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@Guillaume.L Amazing thankyou thats just what I was looking for :slight_smile:

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If I wanted to have the field push the tiles away instead of rotating how might I achieve that?