using Oculus Audio CHOP for binaural rendering


I am working on a project in which I am rendering binaural sounds based on a source position (X,Y,Z) and the position and rotation of VR trackers (via steam). I so far have use the TD Audio Render Chop for this, which in theory works fine, but I’d like mote options in the reverb, reflections and attenuation of the binaural render.

I’ve seen now that there is a Oculus Audio Chop and I wonder if it could be an option. I installed the Oculus software, but I get the (exclamation mark) message that I need to define the Oculus device I am using. The operator is not playing the sounds.
I though wonder if there is a way to use this Operator without an Oculus device attached?