UV attributes error

Hello I have a circle SOP i’m using in a network with a Line MAT as the material and when I create the render network it’s showing this error in the render TOP.

“A MAT is using texture coordinates, but the SOP being used with it does not have UV attributes. UV attributes can be created with the Texture SOP.”

I added a texture SOP after the circle SOP but it’s still displaying the error. What am I doing wrong?

I’m on a Mac M1 using the latest TD release from Jun 2022.

Post a .toe / .tox?

Are your Circle SOP ‘texture coordinates’ set to off?
What’s the texture type set to in Texture SOP?

Oh, perhaps it’s that you have Draw Points enabled on your Line MAT, and the points are set to Circle, Sphere, or Cone, which is maybe where the Render TOP is looking for UV coords?

EDIT: Oh, looks like it might be related to this issue Line Mat broken on macOS - #13 by digital_nomad

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line-mat-point-bug.1.toe (4.3 KB)

^ I think I’ve reproduced the issue here, if anyone at Derivative wants to take a look. Look at the Line MAT ‘Draw Points’ par specifically.

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Ah, i switched the draw points to Circle Sprites instead of Circle Polygons. I remember encountering that before but then didn’t like using it because the sprites turned into opaque squares instead of being transparent.

Seems to render ok though even with the error. Does that mean it’s safe to ignore?

Thanks for the help!