v001 Shader Port

Here are some useful Shaders that I ported from voo1. (001.vade.info/)

All these Shaders can be found in the palette.

twirl.jpg
shredpixel.jpg
lumaglyph.jpg
lighttunnel.jpg
dilate.jpg
dent.jpg
cartesian.jpg

cheers
Markus

Hey Markus,
Thanks!

These look like huge fun.

Have you seen any interesting non-potorealistic rendering stuff out there?

I’m still too swamped by work to sit down with the GLSL book and learn. :frowning:

Rod.

glad you enjoy it.

Anything particular you have in mind that you are looking for?

cheers
markus

I guess a common garden Gooch or ‘toon’ shader would be a start.

I just want to get away from the standard ‘realistic’ render, especially for my augmented reality stuff where I’m messing also with the real image to try to create ‘fucked-up reality’ :slight_smile:

   [url]http://www.red3d.com/cwr/npr/[/url]

I was really impressed by Mike Kowalski’s Dr. Seuss renderers from ten years ago and wondering if anyone got them going on GPU…

   [url]http://graphics.cs.brown.edu/research/art/kowalski-s99-preprint-300dpi.pdf[/url]

Of course I’m too lazy (well, truly too busy for the next year or so) to get into the GLSL book and figure it out. :slight_smile:

found this interesting one though…

   [url]http://www.cs.umbc.edu/~olano/635s07/chbrown1.pdf[/url]

I’d love to mess with non-photorealistic rendering if someone else has done the hard work part. :wink:

Rod.