Vertex color from model confusion

Trying to import a model in created from a 3d facial scanner and it packages the color data with the vertex like so:

v 0.026592731476 -0.547330140077 0.083062439233 0.935 0.809 0.717
v 0.025402709842 -0.552484034501 0.083062439294 0.940 0.812 0.718
v 0.024853035808 -0.557637988530 0.083062439356 0.943 0.814 0.719

When i import it in to touch it comes up blank as i assume this is not a normal process. Having a hard time figuring out what to use to get the color to appear. Is it possible to get color this way in touch?

You can use dat nodes and sop node to solve it.
Share the file and people will able to help you.

Thanks for mentioning that, I’ve zipped up the obj and a blank project with the obj inside it. My main project has alot of clutter from attempting to get the color onto the object. When I try to pull the data from the mesh using a sopto I don’t see anything resembling the data of the rgb values. Any help / Direction in this would be very appreciated.
ObjFile.zip (9.26 MB)