Video delay using "delay map"

Hey all! Quite some time ago, there was a novel technique for delaying parts of a video frame, using a grayscale image as a ‘delay map’. So with a provided grayscale bitmap, a pixel value of 0 would create minimum delay, and 255 would be max delay for the corresponding pixel of a separate color video. This is very useful for slitscan effects, and was implemented for Quartz and OFx: Video Delay

I’m relatively new to TD… love it, and curious if anyone has seen something like this?

Sounds like you want to work with the texture3DTOP and the timeMachineTOP.

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Exactly! Thanks so much!

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