Hi, I’m creating a video mapping projection on a building with windows. What I want to do is have the particles detect the windows as an obstacle and bounce off them. How would this be possible?
Hello,
A very quick and dirty answer with SOP could be like that.
Bur you need to be more precise on what you want to do…
windowsParticles.toe (4.6 KB)
Thats what i want, thank you, next time i’ll be more clear.
Thank you and sorry for the inconvenience.
