Video transition in pops?

Hello everyone

I am trying to make a video transition through pops. The idea is to make a few points, that float around randomly (a bit like stars), and then there becomes more and they draw together as the pixels of an image. the transition to the next image is again > image dissovle into points > fewer points > new points emerge > new image.

I have the movie to pointcloud part figured out. I also have the floating points working like i want it, with an animated delete and some feedback.

But my question is - does anyone have a idea of what pop to animate for the transition from floating points? i used a noise, and animated the amplitude, but it the transition is not so smooth as the amplitude is either 0 or have big impact.

If the video resolution is to high, my macbook crashes, so i made a workaround with having 2 pointclouds from video networks one high, res and one low res and then switch between the 2 in the end of the transition. That looks decent.

But i figure there must be a smarter way to do the displacement of particles, does anyone have an idea? also is if i could control the number of points in my animation comp, it would be great, instead of having 2 networks with the same file.

Any help or ideas would be appreciated :^)

Hello @bananatouch
A setup like this can behave in a lot of different ways depending on how the POPs are wired together, so it’s hard to pinpoint the exact cause of the rough transition without seeing how your network is built. The noise‑amplitude jump you’re describing could come from several places.

If you can share a small example file that shows your current approach, it could be easier to see what’s actually happening.