viewers with really small objects

Hola~

I’m really struggling with Touch’s viewer. One of the issues I constantly deal with is the trying to use the interactive viewers to deal with small objects. I’m constantly finding the clipping planes seem to be based on world units instead of object size. I really miss the intuitive and robust Houdini defcams.

Anyway, I’ve attached a file to show you what I mean. If you open the default viewer for the big_geo, it works well. The small_geo viewer is basically worthless. If you try to approach the object, the camera clips it well before it get beyond %25 of the screen. I’ve tried twiddling the camera clip planes, but I haven’t had much luck.

Any ideas?

MO

Hola~

It works better when I upload the attachment.

MO
busted_camera.toe (3.5 KB)

Hi,

if you hit p inside the active viewer of the small_geo Comp then you get the Display Options for the viewer and i found that setting the “Near Clipping Plane” on the Culling page to 0.001, I can fill the viewer completely with the sphere.

Hope that helps
cheers
Markus

Hola~

Can you get that preference to stick? I press ‘p’, set the clipping plane, click ‘save preference as default’. I then close the viewer, open it back up again, the clipping plane setting is lost.

Either way, it seems like a bug to me. I shouldn’t have to set clipping planes on a viewer. Touch should know the size of the objects being viewed and correctly set the camera based on that object.

MO

Yes we will put this on the list to fix and improve.

Thanks for pointing it out