Viewport flying around space origin when P high values to low

Hi !

I noticed something but it’s hard to reproduce. If points go very far in negative and positive values and are then “reset” to a -10;10 space for example, the viewport sometimes fly around the space origin (when adaptive homing ON) and never stabilizes at the right distance from the geometry. So every involved nodes have to be activated and then “homed” one by one.

Hope it makes sense

Thanks for the feedback. I think the issue is that the camera technically has a very large velocity when moving around at long distances, but when you reduce the scene size quickly it is struggling to adapt to the slower speed. I expect we just need to increase the max camera deceleration, but I’ll play with it a little.

Yes it makes sense. Let me know if you need me to create a stupid networks so this behavior occurs haha