i have a terrain generated via a GLSL TOP and i’m curious how can i generate/visualize vertex number so it looks like floating above the terrain, the similar effect you can see when you turn on points in display options tab.
None of them are exactly what you’re looking for but at least the number rendering bit is there.
Alternatively you could use a second buffer to write vertex positions in RGB values, convert them to a chop with a TOPtoCHOP operator then use regular Geo Instancing to render a layer of just the numbers. Then you could comp that over your generated terrain.
I don’t know for sure if the second option can be implemented in my setup
(correct me if I’m wrong). I have a GLSL TOP operator with only a pixel shader passed to it, and I believe that I have no direct access for creating another buffer and store a vertex info there (I need a geo shader for that I suppose).