Hello !
I share with you an implementation of a soft body integration. I used a lot of GLSL but I guess a lot of process could be done with operators that I don’t know of. I’ll try to have multiples blobs in a next version.
I would really appreciate if anyone could point me to enhancements of my patch ! Especially how I could smooth the circle (tried the line divide without success).
Here is a demo :
https://www.instagram.com/p/DBMYWyZNSuh/
louisvrx-softbody_share.toe (18.8 KB)
Thanks!
PopPop <3 !