Volume Constraint Soft Body

Hello !

I share with you an implementation of a soft body integration. I used a lot of GLSL but I guess a lot of process could be done with operators that I don’t know of. I’ll try to have multiples blobs in a next version.

I would really appreciate if anyone could point me to enhancements of my patch ! Especially how I could smooth the circle (tried the line divide without success).

Here is a demo :
https://www.instagram.com/p/DBMYWyZNSuh/

louisvrx-softbody_share.toe (18.8 KB)

Thanks!
PopPop <3 !

2 Likes

Nice demo @LouisVRX !
Have you tried to add a Line Divide POP between null4 and linethick1?
subdivided

It might be possible to replace the feedback and the glsl Verlet integration by a Particle POP.

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Thanks a lot, I tried the line divide POP but did not figure the weight attributes (and that it can be empty)!