I’ve built a volumetric fog shader that I would like to share with you all.
It renders 3d noise colored by up to 5 lights. It needs a render and depth TOP as
input. (see also example).
It uses a raymarch technique to determine the fog density.
Video demo: https://vimeo.com/247047174
Hope you enjoy it.
VolumetricFog.tox (117 KB)