I’ve built a volumetric fog shader that I would like to share with you all.
It renders 3d noise colored by up to 5 lights. It needs a render and depth TOP as
input. (see also example).
It uses a raymarch technique to determine the fog density.
Video demo: https://vimeo.com/247047174
Hope you enjoy it.
VolumetricFog.tox (117 KB)
thank you for sharing !
Thnks for sharing!!
very cool , thx for sharing
thx for sharing! Cool stuff!
This is great Tim, Thank you!
Is there a way to make this simulate a moving light or cone light beam? Like at a concert/nightclub when the fog/haze machine is running.
I’m afraid not with this version. I might write a new one in the coming weeks.
Thank you. Looks amazing!