i am trying to make a 2D voronoi pattern in TD, I’ve read lots of reference which using algorithm or some mathematics-based tutorials but still confused about building voronoi.
(This is the one of the explanations that I refer to:
Based on what I know about TD, and I’ve list some steps that about my personal conclusion/observation:
Here’s the step:
- separate some random points in each region
- give each points a force field
- make the force field edge as convex polygon
- then i am not sure…
I made a simulation the effect I want with Grasshopper below:
Any kind of help would be greatly appreciated.Thank you so much.