Vulkan in C++ API

Are there any plans to expose Vulkan via the C++ operator API? I’m working on several projects that I’d love to consider TouchDesigner for, but would need the ability to access GPU resources in my plugins. A CPUMem TOP is obviously insufficient for anything that’s performance sensitive. I’ve read that TouchDesigner is trying to become more GPU driven, which seems like it would make this kind of access to raw Vulkan even more helpful. Would love to know if this is on the horizon.

It’s currently in the plans, but not scheduled for work yet. The only option right now is to use the CUDA mode, which would allow you to interop between APIs.

Thanks for the reply. Unfortunately CUDA support in my target plugin language is pretty painful at the moment, and the Vulkan bindings are much more robust. Will look forward to seeing what comes in the future.