I think the explanation of display method on the wiki is good (polygons for large fonts and bitmapped for small fonts).
However, I do have some questions:
I don’t see why texture is not ideal all of the time as it
The other thing I don’t understand is why I sometimes get the warning:
Warning: Using a smooth bitmapped font with size great than 128 can cause memory problems
Is the idea that I should use polygon / texture display method at this point? And what is considered a “large” font size (i.e. when fonts should be used with Polygons instead of bitmapped)?
Lastly what display method is recommended for fonts that change size (or change their display resolution)?