After updating the parameters both Math and Filter CHOPs, the response is much more weak until I delete and than undo that same delete. It’s a silly bug.
Adjusted the following:
Multiplier on Math CHOP
Filter Width on Filter CHOP
Hey, can you be more specific. What are the values you are seeing/ The multiplier should be pretty exact. Do you mean the bar graph values you are seeing?
Apologies, the visual when the “viewer” is active on each chop is more weak. And yes, the bar graph values but those are still the same. Just the viewer is less responsive.
Sorry, I’m not sure I follow the issue still. Can you provide more deals. I’m not quite sure what you are seeing. Are you saying the mouse interaction in the UI gets bad? The FPS drops?
This is not a 'bug’ as such, it’s just that the viewer automagically scales to the highest value (multiplying integer values in Math TOP increases the value above 1, so can filter if the input already is above 1), so if you afterward adjust the parameters in a way that the used value range is considerably less, it displays the now 'weaker’ values in the same maximum viewer range. If you set the viewer to active, you can reset the min / max range by pressing ‘r’, or the right click menu. Apparently deleting and undo-ing brings back the node in it’s initial range too