Hey everyone,
I’m seeing something a bit odd in TouchDesigner and I’m not sure where it’s coming from.
When TD is in Play mode, the wires I’m rendering from a POP-based setup seem to visually lag behind their actual target positions. It’s subtle, but noticeable the geometry always feels slightly “late,” like it’s chasing the correct position.
What’s confusing is that:
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In Pause mode, everything lines up perfectly.
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The issue only shows up once time is actually running.
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If I draw the same wires directly in a pixel GLSL shader (pure screen-space, no POPs or 3D involved), there’s no delay at all.
Because of that, I don’t really think the problem is how I’m sourcing or computing the positions.
Has anyone run into something like this before?
Any ideas whether this could be related to POP cook order, render timing, or a one-frame latency somewhere in the pipeline?
(ps : this is a custom fsm i’m currently building and that i’ll soon share on the forum if interested)

