I keep hearing mentions of the upcoming adoption of Vulcan as a big improvement , or at least change to the OpenGL side of things. However I still can’t find much official info on what this actually means for TouchDesigner.
Is there any info on what features or changes we can expect from this?
Also, is there a general timeline on when this might be expected? Sometime in 2020? or beyond 2020?
I almost don’t know what more specific questions to even ask, as Vulcan seems so far removed from the higher level aspects of Touch.
What I read on the wiki is that Vulcan is a really low level graphics API that supposedly makes use of cpu/gpu more efficient and balanced.
Are we just going to get a souped up TouchDesigner in TOPs and GLSL? Or are we also getting new features sets of some kind? rendering enhancements, etc?
Would love to learn more about what this all means for us