When rotating geometry, texture changes

Sorry if my description lacks terminology, but when trying to troubleshoot another issue, I noticed that my texture was changing as my geometry rotates.

It’s a bit challenging to see, but if you watch the texture, sometimes it will change, as if being remapped according to position to camera?

I only noticed this is when instancing, but with phong and pbr.

Spike_Forum.toe (20.3 KB)

Hello,

Thank you for the report, any chance you could share a video showing the issue?

I didn’t notice the texture changing (I tried with a simple moviefilein TOP since the substance asset referenced is not found), but I did notice the geometry flipping sometimes.

It looks like the instance source is rotating (grid2 POP has animated rotate) and you’re using rotate to vector with N for instancing, so when grid2 N is aligned with default Up vector the orientation cannot be calculated which causes the flip. I noticed you also have a rotation on the revolve geo itself which adds a bit to the confusion.

Cheers,
Vincent

Ah, my apologies, I think the animated rotate in grid2 POP was the cause of the problem. 2 problems is too many to troubleshoot.